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Shipping screenshots before you have users

Every app launches with an empty database. Here is how teams show a populated product without inventing a fake one.

Last updated: 27 August 2026

Three routes work: seed a real account and screenshot it, build the screen in a design tool, or render a mockup from a template. Seeding is the most faithful and the slowest; rendering is the fastest and needs the result to be labelled honestly. The route that never works is shipping the empty state.

Why the empty state loses

A store listing has a few seconds to answer one question: what does this look like when it is working? An empty list answers "nothing yet". Reviewers do not read the caption first; they look at the first image, and a barren screen reads as an unfinished product regardless of what the copy says.

Route 1 — seed a real account

Create an account, populate it through the app itself, screenshot the device. Nothing else is as faithful: real fonts, real rendering, real edge cases.

Route 2 — rebuild the screen in a design tool

Figma or Sketch, at the target pixel size, exported directly.

Route 3 — render a mockup from a template

A tool that draws the screen from values you supply, at native resolution.

The line that matters, whichever route you take

Numbers you invent are fine in an App Store listing, a deck or a landing page: everyone understands that a demo account is a demo account, and Apple's own marketing does exactly this. The context carries the meaning.

The same image stops being fine the moment it is presented as a record of something real — a balance shown to obtain money, an investment or someone's trust. That is not a grey area, and it is worth deciding which side you are on before you produce the asset rather than after.

A practical habit: keep a visible marker on renders that leave their context. It costs nothing where the context is explicit — you remove it for the store listing — and it saves an awkward conversation when an image ends up somewhere you did not send it.

Sizing, whichever route you pick

Produce at the largest device size and let the store scale down. See App Store screenshot sizes for the accepted pixel dimensions, and status bar dimensions if you are drawing the chrome yourself.

Build the screen instead of describing it

My Larp Wallet composes a wallet mockup in the browser and exports it at 1179 × 2556 px — the native resolution these figures describe. One plan, $19/month.

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